This Inevitable Ruin

Matt Dinniman

This Inevitable Ruin

Matt Dinniman
72 pages2-hour read
Fiction
Novel
Adult
Published in 2024

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Part 2, Chapters 20-36Chapter Summaries & Analyses

Content Warning: This section of the guide contains discussion of graphic violence, cursing, death by suicide, sexual content, and suicidal ideation.

Part 2: “The Ramp-Up”

Part 2, Chapter 20 Summary

Phase One begins with 180 hours remaining. Carl exits the hospital to find the base in chaos. Justice Light—the author of the eighth edition of the Cookbook—confirms the throne room is prepared. Commander Stockade’s death by suicide triggered the premature start of the Faction Wars. Carl orders Louis to eject Samantha from Party Planner before she damages the aircraft. Elle reports Dream trebuchets on the southern front. Carl suffers Soul Poisoning from the excess essence of the souls he has killed and must use Daughter’s Kiss to disperse it; Daughter’s Kiss being a soul-store-and-release spell granted to Carl by his Scavenger’s Daughter Patch upgrade. The group departs for the southern front.

Part 2, Chapter 21 Summary

Carl arrives at the southern front under heavy bombardment. He orders captured NPCs separated from mercenaries with strict protocols. The artillery stops, and 1,000 weaponized Rot Sticker Behemoths charge—injected with steroids and infected with the incurable Gurgles, rabies, and “insanity.” Defenders use dynamite, earth walls, and buried explosives. When some behemoths breach the trenches and infect defenders, crawlers use a flamethrower to contain the outbreak. Victory explains the Reavers—an enemy group—exploited the rules by infecting the creatures before the magic ban.

Part 2, Chapter 22 Summary

In the planning bunker, Carl meets Colonel Boomer, a grizzled elven veteran commanding the 106th Bloody Leeches. They review Naga territory intelligence: The Nagas have 40 large trebuchets, 50 zebra-mounted mercenaries, 20 tanks, and 100 invisible Madness Monkeywrenchers. The northern front under Florin faces the bulk of the enemy. Boomer warns that Epitome Tagg’s guard and the Madness Viceroys are especially dangerous. Carl gives the order to proceed with the assault.

Part 2, Chapter 23 Summary

The Posse’s trebuchet fires Dazzlers, combining strobing lights with loud music. Louis begins his bombing run. Donut orders the charge, and over two thousand soldiers surge forward under invisibility spells. Carl’s squad rushes into no-man’s-land.

Part 2, Chapter 24 Summary

An enemy spell removes all smoke and illusions, exposing the charging soldiers. Carl takes cover and activates a Build Trench scroll that exploits a bug allowing it to join existing trenches, creating a passage directly into the enemy trench. Carl activates Daughter’s Kiss and leaps onto the enemy.

Part 2, Chapter 25 Summary

Carl awakens after 25 seconds of unconsciousness from Postcoital Blues. The assault has succeeded; retreating enemies jumped into the middle trench, which NPC spies had filled with acid and covered with illusion. Command transfers to Boomer while Carl’s squad proceeds to their true objective. Carl and Donut board Party Planner, discovering two stowaway children.


The aircraft lands near the Prism headquarters. Carl and Donut kill exterior guards, enter, and confront Empress D’Nadia. Carl puts on the Ring of Divine Suffering, a divine artefact which gives him a list of all potential marks, enabling him to kill them at speed.

Part 2, Interlude 5 Summary: “Milk”

Milk, a former crawler turned NPC, runs hidden Calligraphy and Cartography guilds inside Club Vanquisher, one of the two dungeon-based clubs in the series; the other being Club Desperado. A Xenopus—a crawler race, resembling a cross between a frog and a bat—and sixth Cookbook author, Milk has been forgotten by dungeon administration. When vampire crawler Miriam heals her—an unprecedented act of kindness from a crawler—Milk willingly reveals a map of secret entrances, moved by the compassion, breaking years of her passivity. Later, it is revealed that Carl thinks of Milk as his “sister,” in the sense that they are fellow-crawlers and kindred spirits.

Part 2, Chapter 26 Summary

Carl enters the Prism throne room under a cover of smoke. Empress D’Nadia deliberately keeps herself slightly injured to prevent the Ring of Divine Suffering from working (it can only sense marks with 100% health). Carl throws banger spheres through her shields while Donut’s clockwork Mongo-duplicates tear through all three. Carl casts a healing scroll to bring D’Nadia to full health and marks her with the Ring.


Overcome with rage, remembering D’Nadia’s cruelty to Tsarina Signet (an NPC whom D’Nadia mentally tortured in a previous book), Carl nearly loses control and tells Donut to step aside so he can kill D’Nadia himself. Donut intervenes, telling Carl he is scaring her. Carl restrains himself and lets Donut proceed.

Part 2, Chapter 27 Summary

Mongo kills D’Nadia; the Prism is defeated. Corporal Pillbox convinces Carl to spare his two remaining friends from rival factions. Victory informs Carl of a mandatory warlord roundtable. Carl is now Party Leader because his base stats exceed Donut’s. Florin’s northern position is collapsing. Carl thanks Donut for grounding him; she asks him to throw away the Ring as it is making him unstable, but Carl says he still needs it.

Part 2, Chapter 28 Summary

Carl assigns mercenary Toyotomi to defend Shanty Town, the settlement on the periphery of Larracos concentrated with NOCs. Li Jun reports a strange old woman with a shopping cart—Agatha the Residual—came looking for Carl. His liaison Zev relays a direct order from Syndicate Prime Minister Glory: Carl must not interact with Agatha.


A notification alerts them that the alien faction Madness has occupied the Prism throne room. Carl reveals he left a Madness mercenary inside deliberately to sow discord between the Dream (another faction) and Madness. Their next target is the Operatic Collective.

Part 2, Chapter 29 Summary

Carl and Donut return to their safe room, where the blood bar activates—Carl has eight hours. The reverse-countdown mechanism of the blood bar ensures players don’t stay in a safe room for more than 10 hours. Donut receives a bleeding, crying spell book called War Crime. Florin reports heavy enemy pressure from the north. The anti-air battery and hangar bay are destroyed by sabotage.


Donut discovers a new Reaver safe room door. Carl realizes an enemy used a doggy-door upgrade through the old bait shop entrance. He spots compromised soldiers—dead mages controlled by Gondii brain worms—kills one and warns the army, ordering that Tina, the allosaurus who calls Mongo “Papa”, should be unleashed.

Part 2, Chapter 30 Summary

Defenders hold the castle against invisible Madness Monkeywrenchers, Reaver paratroopers, and brain-worm-controlled mages. Rosetta reports a compromised mage is remotely disabling protections. Defenders use Donut’s heat-vision glasses to spot invisible enemies. Imani arrives with reinforcements.


Carl reconsiders using Tina, a child soldier, but Donut overrides Kiwi’s refusal with a direct warlord order. Tina emerges and attacks the Monkeywrenchers. Donut delivers a rallying speech and the Princess Posse charges.

Part 2, Chapter 31 Summary

Carl climbs to the barracks roof. Tina charges into Reaver cyborgs while crawlers summon card monsters. An invisible Dreadnought attacks Carl, and he beats it to death. His trap sense detects enemies arming satchel charges; he casts Tripper, triggering a massive explosion. Crawlers recover first and finish off stunned cyborgs.


Donut spots the compromised mage Lonnie fleeing toward the castle. Carl uses Daughter’s Kiss to leap from the roof and kill the last worm. Samantha arrives covered in leaves after Louis accidentally dropped her from the airplane.

Part 2, Chapter 32 Summary

Mordecai urges Carl to destroy the bait shop entrance. The massive northern army arrives at the castle led by King Rust of the Skull Empire, not Prince Stalwart, his son, as expected. Tipid explains Rust’s enhanced level of 78 is likely because he used a Ring of Divine Suffering and a Necklace of Indelible Woe to steal spells. Donut identifies dozens of high-level spells.


Donut and Rosetta argue over spending funds on defenses versus morale-boosting banners. Tipid quietly notes Rosetta has history with King Rust. Kibben prepares an albino rhinoceros as Donut’s mount for the parley.

Part 2, Chapter 33 Summary

Donut mounts the rhinoceros while Florin reports the 101st stopped the enemy column and captured two Weeper tanks, though the enemy is bypassing them. Carl and Donut approach King Rust for a parley under magical bubbles that disable chat and prevent attacks.

Part 2, Chapter 34 Summary

King Rust reveals his daughter Princess Formidable has commandeered a warship heading for a Venus satellite station to manually activate the system fail-safe, causing a nova. Formidable announced publicly that the Skull Empire builds secret backdoors into all military hardware. Rust asks Carl to message his daughter on behalf of Earth, offering to withdraw his army in exchange. Formidable is more likely to listen to Carl than her father.


Carl privately messages Donut that the fail-safe won’t work because he already deactivated it, and tells her to play along so they can attack the retreating army. As Rust turns to leave, Rosetta erupts from the ground, leaps onto his mount, and decapitates him. Tens of thousands of enemy troops charge.

Part 2, Interlude 6 Summary: “Volteeg”

Volteeg, a former pet bat turned gargoyle and Cookbook author, had been working security on an auditor’s barge for the Operatics until Porthus convinced him to act. When Rosetta kills Rust, Volteeg fills a Weeper tank with volatile energy balls and drives toward Warlord Hortense’s command caravan while playing Mozart. He detonates the tank, killing over 10 thousand soldiers including Hortense, eliminating the Operatic Collective.

Part 2, Chapter 35 Summary

Carl rushes toward Rust’s corpse with Rosetta, who scans the dead orc’s hand and head to access his financial accounts. An enemy mage’s Dispel collapses the ground, dropping them into a dwarf tunnel where allies have killed Rust’s guards.


Volteeg’s explosion destroys the Operatic forces. Rosetta completes her account transfer—stealing billions—then breaks down sobbing. Carl is suddenly teleported to the Desperado Club.

Part 2, Chapter 36 Summary

Carl appears in the office of Orren, an independent liaison between the syndicate and the dungeon. Orren reveals they intercepted Carl’s private message about the fail-safe and now know about his illegal implant. Orren creates a zero zone, where a player’s enhancements stop working and the AI loses control, and asks if Carl can undo what he did. He admits another liaison ordered that Carl should be killed, but the AI intervened.


Before Carl can respond, Growler Gary, a gnoll bartender at a saferoom in the dungeon, appears in the doorway clutching a vodka bottle, saying he must interrupt the conversation.

Part 1, Chapters 20-36 Analysis

These chapters deepen the text’s focus on hybridity and contamination through the invasive tactics of the Bloc forces, building the theme of Spectacle as a Cover for Exploitation and Violence. The invasive tactics subvert conventional warfare by attacking the bodily and psychological autonomy of their enemy, such as Gondii brain worms, parasites capable of hijacking deceased mages and instantaneously overclocking their bodies to secretly dismantle interior protections, breaching the Princess Posse’s stronghold, or the Reaver cyborg paratroopers blur the boundaries between biology and machinery. These hybrid beings embody the Syndicate’s exploitative practices, turning displaced, impoverished citizens into mechanized foot soldiers for continuous imperial expansion. Because the soldiers are hybrids—novel or “interesting” creatures—the suffering of their existence is ignored by viewers. This physical contamination mirrors the broader psychological blending enforced by the Faction Wars, where the system violently forces organic life to merge with technological or alien elements to enhance combat efficiency.


As the plot progresses, the action accelerates, with returning and new characters, spells, and effects piling up. The disorienting effect of the many names and terms is deliberate, meant to capture the frenzy of the game, as well as satirize the short attention spans engendered by this format of entertainment. The text also uses humor, such as an effect named “Indelible Woe,” often in juxtaposition with graphic violence, both to provide comic relief and to emphasize the commodification of suffering.


While the dialogue is peppered with humor and pop-culture references, the narrative continues to raise ethical dilemmas. The confrontation in the Prism throne room forces Carl to navigate the edge of his own moral compromises. Overcome with the desire to punish D’Nadia, Carl’s thirst for vengeance threatens to eclipse his humanity. His subsequent realization that his rage has brought him to an ethical precipice—where he visually imagines “the edge” and sees himself standing with “one foot stretched out over open air” (296)—serves as a pivot in his character development. By stepping back and allowing Donut and Mongo to execute the system leader instead, Carl resists becoming indistinguishable from the institutionalized cruelty he opposes.


Proving that chosen familial bonds can successfully outmaneuver a vast empire, Volteeg, a gargoyle and former author, sacrifices himself by detonating his explosive-filled Weeper tank in the center of the Operatic Collective’s forces, an act fueled by grief over his former pet master and shame over his long-standing passivity. While Volteeg’s actions use sacrifice to build the theme of Found Family as a Bulwark Against Nihilism, Rosetta’s ambush of King Rust shows how strategy can also build solidarity. Rosetta’s targeted theft of Rust’s corpse functions as an attack on the systemic exploitation underpinning the Faction Wars, proving that solidarity and shared knowledge can effectively subvert the galactic consortium’s structural power.

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