Children of Memory

Adrian Tchaikovsky
69 pages2-hour read
Fiction
Novel
Adult
Published in 2022

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Parts 9-10Chapter Summaries & Analyses

Content Warning: This section of the guide includes discussion of graphic violence, death, and animal death.

Part 9: “Infinity in the Palm of Your Hand” - Part 10: “Twilight of the Gods”

Part 9, Chapter 1 Summary

While orbiting the planet Imir, the crew of The Skipper struggles to understand a faint, non-human signal originating from the human colony below. First detected by the Corvids, the signal is sporadic and indecipherable. After extensive analysis, the crew confirms it is artificial but can make no further progress. Meanwhile, Fabian loses a remote drone he sent to the dark side of the moon; its telemetry became garbled before it vanished completely.


Frustrated by the lack of progress on the alien signal, Miranda begins analyzing the colonists’ own radio transmissions. She compiles a detailed cultural profile of their society, which is centered on Landfall and surrounded by isolated farms. Miranda discovers that the colonists share a persistent myth about dangerous outsiders, a fear that predates her crew’s arrival.


Miranda proposes a covert infiltration mission to Avrana Kern, the ship’s ancient human AI. Having learned the local dialect and customs, Miranda argues she and her companions can pass as colonists. Kern is initially hesitant but is swayed by Miranda’s appeal to her curiosity about the colonists’ fate. The rest of the crew, driven by curiosity, agrees to Miranda’s plan for a covert group expedition.

Part 10, Chapter 1 Summary: “Miranda”

The narrative shifts to Miranda on Imir, where she and her team—Fabian, the Portiid Portia, the Octopus Paul, and his children—are living undercover in Landfall. Their cover story is that they are refugees from a failed farm, a plausible story as the colony is starving after a third barely-yielding harvest. Miranda reflects on the colony’s ecological collapse, which she and her team have determined is the result of the overly simple, non-redundant ecosystem established by the original crew of the ship Enkidu.


After Fabian returns from a repair job with a meager payment of food, Miranda goes into town to find milk. In the central square, she sees men building a platform beneath the lowest branches of the settlement’s First Tree, now a dead bleached skeleton. She spots Liff, a local girl, with her uncle, Molder. Liff tries to silently warn Miranda away, but Miranda misunderstands and approaches them. Realizing Miranda is one of the outsiders he fears, Molder orders his men to seize her.

Part 10, Chapter 2 Summary: “Liff”

Liff’s perception of reality is fractured; she experiences multiple, contradictory timelines at once. Her parents are simultaneously alive and dead; the forest surrounding Landfall is both a new planting and an ancient, dying wood. The only constants seem to be herself and the recent arrivals: Miranda and her companions. Liff overhears her uncle, Molder, and other town leaders blaming the colony’s decay on mythical enemies like Seccers and Watchers, which could be the thousands of colonists left in cryo-sleep aboard the orbiting Enkidu who are now watching over the colony.


Convinced that Liff knows who the real outsiders are, Molder forces her to accompany him and his militia into town to identify them. Although Liff resolves not to betray Miranda, her involuntary look of recognition when she sees Miranda in the square is enough for Molder. He orders Miranda’s capture.

Part 10, Chapter 3 Summary: “Miranda”

Miranda is dragged onto the newly built scaffold as Molder sends a posse to her group’s home. She tries to reason with him, claiming her people are from Old Earth and possess the knowledge to fix the colony’s failing ecosystem. Molder is indifferent, as the concept of Earth is now meaningless to the struggling colonists. The posse returns with Fabian and Paul, both beaten and bound. Portia is brought in severely wounded, shot twice, alongside two dead men on a wagon. As Molder orders all the captives to be hanged, he notices that Liff has vanished from the crowd.

Part 10, Chapter 4 Summary: “Liff”

Liff flees the town square, using her unique, non-linear perception of time and space to travel quickly to the hills. There, she finds the Witch, the stranded, physical manifestation of Avrana Kern embedded in an artificial intelligence. Liff convinces Kern to intervene. They return to Landfall, accompanied by the two Corvids. They arrive just as the nooses are being fitted over the captives’ heads.


Kern’s strange appearance unnerves the crowd. Molder orders the militia to seize her, but they hesitate. Before they can act, a militiaman fires his rifle, striking Kern in the shoulder. Instead of blood, the wound erupts into a vast, sky-blackening flock of crows, a “monstrous regiment” (381) exchanging information to create a mind between them.

Part 10, Chapter 5 Summary: “Gothi/Gethli/Liff”

Liff finds herself in a blurred version of Landfall’s square, accompanied only by two Corvids named Gothi and Gethli. They explain that they are a two-part, problem-solving couple from another world. They require Liff’s help because her consciousness is a focal point of this reality. To gain sufficient analytical power, the two Corvids replicate themselves into a massive flock that fills the town.


Their goal is to use Liff’s unique perspective to deconstruct the history of Imir and isolate the “pieces that don’t belong” (390)—Miranda and her expedition. Liff agrees and helps them sort through the world’s timeline, a process that reveals the true, non-human natures of Miranda’s companions. Once the task is complete, the Corvids promise to remove the outsiders and restore Liff’s reality, though she will not remember the events. The birds then depart and, as Liff is left alone, she hears Miranda begin to scream.

Part 10, Chapter 6 Summary: “Miranda”

Miranda runs through Landfall, pursued by a guilt-vision blending memories and companions. Among them are an eight-legged Portia, a nimble Fabian, a floating Paul, and historical figures from Miranda’s composite memory such as Erma Lante, Baltiel, and Meshner. Kern repeatedly appears to block her path, telling her to stop running. Overwhelmed with guilt, Miranda believes her own parasitic, Nodan nature has corrupted and destroyed the world. The chase ends at the scaffold, where Kern finally catches her. Miranda confesses, calling herself a monster who ruined everything in her desire to be a part of the colony. Kern dismisses this, stating flatly that the colony was doomed to fail long before Miranda ever arrived.

Part 10, Chapter 7 Summary: “Miranda”

Now calm, Miranda is with Kern in their dilapidated workshop. The rest of Landfall is a deserted ruin. Kern explains the truth: Miranda was on the expedition to the planet when her consciousness was copied by an ancient, alien engine buried beneath the planet’s surface. This machine records and then simulates reality. The real Imir colony died out long ago; everything Miranda has experienced has been a repeating simulation.


The engine, which functions similarly to Miranda’s own data-assimilating species, tried to incorporate her into its historical loop, causing narrative fractures and chaos. During this process, the shock of transcription caused Miranda’s own Nodan base to devour her human body, leaving nothing of her behind. Kern and the Corvids had to enter the simulation to find and extract her and a new body must now be grown.


Miranda learns that the simulation used two key figures to try and stabilize itself: Heorest Holt, the colony’s first leader, and Liff, its last survivor. Stepping outside, Miranda sees the real Liff, a gaunt girl scavenging in the ruins. Liff does not recognize Miranda and begs for food. Miranda pleads with Kern that they should help Liff, but Kern says only that it was all a long time ago. With that, time catches up with them and they are extracted from the simulation, leaving Liff behind in the desolate remains of her world.

Parts 9-10 Analysis

Miranda’s initial proposal for a “strictly limited expedition” (350) to Imir quickly escalates from a controlled study into a catastrophic failure, deconstructing the conventions of first-contact narratives. Her meticulous preparation—analyzing the colony’s radio traffic, compiling a cultural database, and learning the local dialect—reflects a scientific, observational approach rooted in her crew’s confidence in their own superiority. This rational framework shatters almost immediately upon her arrival in Landfall, as her team’s presence acts as an unforeseen catalyst for the colonists’ paranoia. The mission devolves from covert intelligence gathering into a lynch mob scene, with Miranda and her companions dragged to a hastily built scaffold. This unraveling critiques the core premise of the mission and highlights the theme of The Ethics of Covert Intervention. The crew assumes their advanced knowledge allows for passive observation, but in a society already collapsing under ecological strain, their otherness is immediately interpreted as a threat. The colonists, desperate for an explanation for their failing harvests and dying world, project generations of fear onto these strangers, turning Miranda into a scapegoat. The later revelation that this all occurs within a historical simulation adds a deep layer of irony: The crew’s intervention disrupts a social system while also actively corrupting a historical record, damaging the very object of their study.


The narrative deploys Liff’s fractured consciousness as a structural device, signaling the fundamental instability of Imir’s reality long before the simulation is overtly revealed. Her mind contains multiple, contradictory timelines in which the forest is simultaneously newly planted and ancient, and her parents are both alive and long dead. This is presented as a direct symptom of the simulation engine’s struggle to integrate a new, complex variable—Miranda—into its repeating historical loop. Liff’s internal struggle to assemble a coherent personal history becomes a microcosm of the novel’s exploration of the theme of Narrative Control Over History. The simulation itself treats history as a story that actively fights to preserve its own coherence, drawing on the colony’s first leader, Heorest Holt, and last survivor, Liff, as “antibodies trying to neutralize the problem” (405) of Miranda’s disruptive presence. Liff embodies the point of failure in this process; her mind is the battleground where the official, recorded past cannot contain the chaotic, altered present, and the integrity of the colony’s entire story is contested.


The Corvids, Gothi and Gethli, advance the theme of The Nature of Consciousness by presenting a form of intelligence divorced from traditional consciousness. When the AI Kern is shot, her wound “explodes” not with flesh but with a “monstrous regiment of crows” (381), a visceral image of their networked, distributed mind. The birds describe themselves as a two-part “problem-solving engine” (384), whose primary function is analysis and mimicry. Their method for increasing cognitive power—replicating into a vast flock to form a biological supercomputer—frames their intelligence as a mechanical process rather than an organic state of being. This directly engages with the philosophical concept of the Turing Test, as the Corvids present a system that can perfectly imitate reasoned thought without claiming to possess it, just as they recite literary references without understanding the poems or novels that they reference. Within the narrative, their role is purely instrumental: They are a tool deployed by Kern to “debug” the corrupted simulation. They treat Liff’s unique perspective as a data set to be leveraged, a means to identify and isolate the foreign elements in the code. This functionalist view of the mind challenges anthropocentric definitions of what it means to be sentient.


Throughout these chapters, the physical state of the Enkidu and Landfall’s First Tree in particular function as symbols of the colony’s decay. The ark ship Enkidu, once a vessel of humanity’s last hope, lingers in orbit as a source of guilt and paranoia. The desperate colonists have transformed its thousands of hibernating passengers into mythical, malevolent Watchers, recasting the founders’ broken promise as an active threat. This shift turns the ship from an emblem of origin into a monument to abandonment and failure, as well as one of collective guilt and shame. In the town square, the First Tree mirrors this decay on the ground. Once the living center of the community, it is now a “dead bleached skeleton” (357) under which the scaffold for the public hanging is built. It represents the death of the colony’s founding ideals and the collapse of the fragile, engineered ecosystem it was meant to anchor. The scaffold’s placement evolves the tree from a symbol of life into an instrument of crowd violence. Both symbols embody a past that has become toxic, a source of fear that fuels the colonists’ desperate attempt to impose a narrative of persecution onto their slow, inevitable decline.


The final revelation—that the Imir colony collapsed long ago and Miranda has been trapped in an alien simulation of its history—recontextualizes the entire plot from a tragedy of intervention to a post-mortem on an ecological inevitability. Kern’s blunt assessment that the colony was “doomed the moment they set foot on this world” (398) provides a scientific, rather than moral, explanation for its failure. This conclusion is grounded in Tchaikovsky’s zoological background and the real-world ecological principle that systems with low biodiversity and “no redundancy” (359) are inherently unstable. Miranda’s agonizing guilt, her belief that the “devouring mass” (399) of her Nodan nature had poisoned the world, is revealed to be misplaced. The true issue was the entropy inherent in an oversimplified, man-made ecosystem, rather than anything to do with the nature of her species. This is driven home by the brief encounter with the simulated Liff, now appearing as a gaunt scavenger in the ruins of the actual Landfall. Miranda’s powerful impulse to help is rendered meaningless; she is merely a visitor to a ghost story whose ending was written centuries ago. Kern’s closing dismissal, “It was all a long time ago” (407), confirms the crew’s status as archaeologists arriving too late to a silent tomb, rather than the narrative tropes of being heroes or villains.

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