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Content Warning: This section of the guide includes discussion of graphic violence, death, and animal death.
In the opening chapter, the narrative presents an overview of events that took place during the previous entries in the Children of Time series. Thousands of years ago, humanity began a massive terraforming project led by Doctor Avrana Kern. Before the project was complete, a war on Earth poisoned the planet and a powerful electronic attack was unleashed, disabling human technology across space. On Kern’s World, Dr. Kern survived as an uploaded intelligence and watched as her engineered “uplift nanovirus” (1), originally intended for primates, instead created a sentient spider species, the Portiids.
In a neighboring star system, over the planets Damascus and Nod, a handful of terraformers survived the electronic attack. One, Disra Senkovi, used the same nanovirus to uplift octopuses on the water world of Damascus, while Erma Lante and others went to Nod. On Nod, survivors encountered a native microbial life form that assimilated them, becoming a new collective entity that sought to spread itself throughout the galaxy. This Nodan organism later spread to Damascus and almost destroyed the Octopus civilization in a misunderstanding, leaving the Octopuses living in orbit and space, their society focused on trapping the Nodan organism on the planet and preventing its escape.
Back on Earth, humanity recovered and sent out ark ships to find the lost terraformed worlds. The ark ship Gilgamesh reached Kern’s World, where humans and Portiids eventually formed into a single, uplifted society. Generations later, a joint Human-Portiid vessel carrying an AI construct of Kern’s uploaded consciousness (eventually) established peaceful contact with the Nodan organism and the space-dwelling Octopuses. Octopus scientists then developed a faster-than-light engine, allowing the new multi-species society to explore the stars and search for lost ark ships.
Heorest Holt, captain of the ark ship Enkidu, is violently awakened from two and a half thousand years of cryosleep by a massive explosion. The ship has been critically damaged during its final deceleration into a new star system. As Holt assesses the situation with his Key Crew—including Olf from Engineering and Halena Garm from Security—he checks the pods and discovers that Science chief Mazarin Toke has died in his. The ship’s hull has fractured and thousands of colonists in suspension have been lost to the vacuum of space.
The crew works for 37 hours to stabilize the ship and guide it into orbit around their destination planet. They lose another seventeen hundred colonists and most of their support vessels in the process. Once in orbit, they discover their new home, which Holt had named Imir, is not the paradise promised by ancient star maps. It is a bleak world with icy poles, desert equators, and a primitive ecosystem of only engineered lichen and phytoplankton. The atmosphere is breathable, but there is nothing for the colonists to eat.
Captain Heorest Holt reviews the situation. In spite of the damage to their equipment, he believes that his mission has “a workable manufacturing capacity” (22), which may be enough to begin a new colony on Imir. This new world will not be the “pre-prepared Eden” (22) many colonists were expecting but, after travelling for thousands of years, they will have to make do with what they have. He hopes the other arks have found better terraformed homes.
The crew makes surveys of the largely lifeless, harsh planet beneath them. They have genetic information for a number of Earth species, so begin to prepare what animals they may need for survival. Also among the surveys, they find a brief trace of a strange signal which seems alien and artificial but which they do not have the time or resources to investigate before it disappears. Holt makes a list of which of the humans currently in cryosleep, referred to as “cargo” (29), to wake up and bring to the fledgling colony. As they become settled, he hopes to wake more and more people, thus growing the colony. For now, however, the sleeping colonists must remain on the Enkidu; they will be collected using the shuttle in accordance with how needed their skills are at any given time.
Holt gathers the crew and explains the situation to them. Life on the colony, they know, will be hard and unforgiving, but they have little choice but to proceed.
In the settlement of Landfall on Imir, generations after the initial landing, a young girl named Liff sees an apparition of her ancestor, the long-dead Captain Heorest Holt. She watches him walk into the woods toward the hills, where a “Witch” (37) is rumored to live in a cave. Her family dismisses the sighting at breakfast, but stories of Holt visiting the Witch convince Liff to mount an expedition.
Liff gets lost in the woods, and after calling for help, she is confronted by two unsettling strangers, Gothi and Gethli, who question her presence. She thanks them politely and retreats down the path. When she turns to check if they are following, she sees two black shapes rising into the sky and flying away. Later, Liff discusses the sighting with her new teacher, Miranda, who is an outsider teaching the children unsettling truths about Imir’s fragile, imported ecosystem.
After having a recurring nightmare about an abandoned Landfall (that now features two dark flying shapes), Liff tells Miranda she saw birds. Miranda dismisses this, stating no birds were brought to Imir. When Liff points out two dark specks circling in the sky above them, however, Miranda is shocked into silence.
Miranda, a spy posing as a teacher in the settlement of Landfall, struggles to understand the locals’ unspoken paranoia about mysterious outsiders they call “Seccers” (61). Along with her fellow spies—Fabian, Portia, and Paul—she studies the community’s quiet vigilance while trying to maintain her cover. At a private gathering, the team uses a telescope Fabian built to view the original colony ship still orbiting the planet.
Seeking to better understand the culture and worried about her student, Liff, Miranda visits the girl’s family farm. There, she learns Liff is being ostracized for claiming to have seen her grandfather, Captain Heorest Holt, who supposedly died only 20 years ago. Miranda already knows Holt is Liff’s ancestor, but is shocked by the anomaly of his death being so recent: As a founder, she believes, he should have been dead for generations. Liff’s family dismisses her claims as delusion, but Liff insists to Miranda that she recently saw Holt alive, entering the woods to visit someone called the Witch. The visit ends badly, with Liff feeling betrayed and her family growing hostile toward Miranda.
The narrative follows a dual consciousness, Gothi and Gethli, on the colony world of Imir. They are supposed to be on a critical mission, but they are frequently distracted by the planet’s rapidly speciating beetles, which they enjoy studying and eating. The impulsive Gothi is fascinated by this newness, while the analytical Gethli worries about their mission creep and angering their superior, whom they refer to obliquely as “Herself” (74).
After being reprimanded, they discuss their actual task: to find lost crewmates. It is revealed these crewmates are actively hiding among the human colonists, camouflaging themselves within the population. Fearing that their continued failure will cause Herself to take direct, chaotic action, Gethli convinces Gothi to stop studying beetles. Already circling over the town in search, they resolve to survey the human settlements more systematically to identify their hidden crewmates.
Captain Heorest Holt’s violent awakening from cryosleep opens the novel with the chaos of catastrophic failure. The promise of a prepared paradise, a core tenet of the ark ship project, breaks apart alongside the Enkidu itself. This initial sequence establishes the symbol of the Enkidu as an emblem of broken promises and the immense cost of humanity’s survival. The name of the ship, a reference to a character in the Epic of Gilgamesh and a reference to the ship Gilgamesh from earlier entries in the series, ties the narrative of the colonists to the earliest human stories, showing how these stories have been lost and corrupted since the decline of Earth. During the crisis, Holt’s role is redefined from that of a triumphant pioneer to a grim crisis manager, forced to “do everything [he] can to fail as little as possible” (18). His command becomes an exercise in the pragmatic arithmetic of loss mitigation, denying him what should have been a moment of glorious leadership. The discovery that their destination, Imir, is a “drab dustball” (20) instead of an Eden completes the subversion of the classic colonization narrative. Faced with a reality that confounds their historical maps and expectations, Holt’s decision to settle near a mysterious, undecipherable signal is framed as an act of pure desperation. The crew abandons pragmatic safety for a sliver of hope, establishing a foundational conflict between rational survival and a faith in the unknown that will supposedly shape the colony for generations.
In an apparent generational leap, the narrative shifts to Liff, a young woman whose reality is shaped by the mythological legacy of Holt’s desperate choices. As with the reference to the Gilgamesh, however, this mythical legacy is complicated. While Holt’s story was one of immediate crisis and empirical data, Liff’s understanding of her world is filtered through folklore and fragmented history. Her confident belief that she has seen her long-dead ancestor suggests that she lives in a society where the past is a living, malleable story, one in which reality is not necessarily set. This disconnect is central to the theme of Narrative Control Over History, as the grim facts of the colony’s founding have softened into tales of a heroic mariner and a local “Witch” (37). Liff’s primary tool for navigating her strange experience is her storybook, Wonders of Earth, which becomes a key motif representing a reliance on narrative archetypes in the absence of empirical knowledge. Her adventure into the woods is an attempt to enact a familiar story, one in which she believes “resourceful little girls can win their grudging respect” (42) from supernatural forces. She is setting out to satisfy her narrative expectations, even though she lacks the social context which informs the narratives on which she depends. As with the name Endiku, her understanding of these stories is separated from important context and meaning, forcing her to fill in these gaps for herself. The objective, historical past has become a subjective, mythological present, demonstrating how foundational myths provide structure for a community cut off from its own factual origins.
The introduction of Miranda as a covert operative adds a different perspective on the Landfall community, revealing it to be the subject of clandestine observation by outsiders. Her mission to study the colonists introduces the theme of The Ethics of Covert Intervention, as her presence—along with that of her companions Fabian, Portia, and Paul—represents an unknown variable in a closed system. The colonists’ pervasive but unspoken paranoia about “Seccers” (61) is initially presented as a local superstition, but Miranda’s perspective confirms that their fear of outsiders is justified, if misdirected. The temporal anomaly she uncovers—that Liff believes Captain Holt died only twenty years prior, not generations ago—exposes a deep inconsistency in the colony’s historical narrative, suggesting it is being fundamentally manipulated. Miranda’s struggle to understand the local culture while concealing her own identity highlights the inherent power imbalance and potential for harm in any observational relationship. The fact that her team members have integrated themselves into key roles—teacher, engineer, and hunter—shows how deeply their intervention has already permeated the society they are studying.
The final perspective shift to the dual consciousness of Gothi and Gethli introduces a radically non-human intelligence and complicates the novel’s exploration of consciousness, particularly from the Corvid perspective which is new to the novel and to the series as a whole. The narration from the Corvids, a pair of crow-like creatures, is a stream of scientific curiosity, sibling-like bickering, and primal instinct that challenges anthropocentric definitions of thought, challenging expected modes of thought as well as narrative expectation. Their mission to locate hidden crewmates confirms that Miranda’s team are the ones being sought, adding a layer of intrigue and suggesting a wider conflict is unfolding on Imir. The Corvids’ behavior, which oscillates between a meticulous study of beetle speciation and the casual suggestion “Can we eat her, Gothi?” (47) in reference to Liff, questions the nature of personhood and reflects the theme of The Nature of Consciousness. They operate according to a logic that is both sophisticated and alien, serving as a living embodiment of the Turing Test’s central ambiguity: Their actions are intelligent, but their internal experience may be entirely different from what humans understand as sentience. Their obedience to a mysterious superior, “Herself” (74), whom Liff’s folklore identifies as the witch in the cave, solidifies the motif of the witch as a nexus of the planet’s secrets, while their sardonic and wry choice of wording grounds their alien ideas in a human social context.
The novel’s structure in these opening parts is deliberately fragmented to construct layers of mystery. The Dramatis Personae serves as an early clue, listing characters like Miranda, Fabian, Portia, and Paul as both members of the starship Skipper’s crew and as residents of Imir, a structural hint that the Landfall community is not what it appears, while also alluding to characters and archetypes that existed earlier in the series. The narrative jumps from Holt’s “long ago” (8) historical prologue to Liff’s myth-infused now, creating a sense of historical vertigo as both chronological moments cannot seemingly exist on a conventional, linear timeline. This perception of reality is immediately complicated by Miranda’s perspective, which reveals the colony is under observation. Finally, the Corvids’ viewpoint shows that the observers are themselves being observed. This nesting-doll structure systematically undermines the stability of any single perspective, forcing the reader to actively piece together the truth of Imir. The literary-infused framing of the parts, from The Ancient Mariner to To Darkness and To Me, signals a thematic shift from a tale of epic survival to one of claustrophobic, psychological mystery, establishing that no single narrator can be trusted.



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By Adrian Tchaikovsky