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Content Warning: This section of the guide includes discussion of graphic violence, death, and animal death.
In Children of Memory, Tchaikovsky dismantles conventional definitions of consciousness, proposing that what we call sentience may be an emergent property of complex systems, whether biological, mechanical, or purely informational. The novel argues that the experience of consciousness, rather than its origin, carries moral weight, making the distinction between a “real” biological mind and a sufficiently advanced simulation functionally meaningless. This idea is explored through the philosophical Corvids of Rourke, who deny their own personhood, and the alien engine on Imir, which simulates an entire civilization so perfectly that its inhabitants’ lives feel entirely real.
The Corvids, Gothi and Gethli, serve as the primary philosophical voice for this theme. Their unique, dual-mind structure—one half for memory (Gothi) and one for analysis (Gethli)—allows them to function as a highly intelligent, problem-solving unit. Yet, in conversations with Kern, they rigorously deny their own sentience. Instead of the product of conscious thought, they argue that their complex behavior is a sophisticated, non-conscious process. The nature of this particular consciousness, they argue, does not mean that they are sentient. They extend this logic to all life, suggesting that sentience is “an illusion manufactured by a sufficiently complex series of neural interactions. A simulation, if you will” (445). By framing even human consciousness as a kind of biological simulation, they erase the line between themselves, Kern (an AI), and biological beings, suggesting that all are simply information-processing machines of varying complexity.
The novel’s central proof for this argument is the revelation that the entire Landfall colony on Imir never existed. It was a detailed simulation run by an ancient alien engine, which copied the minds of the crew from the crashed shuttle Urshanabi and extrapolated their entire potential history. Within this simulation, generations of colonists live, struggle, build a culture, and faced extinction countless times. For Miranda, who lives among them for what feels like centuries, their joy, suffering, and societal collapse are undeniably real experiences. The existence of this perfect simulation demonstrates that a rich, complex history can be generated purely from information, fundamentally challenging the idea that a physical, biological substrate is necessary for a life to have meaning. To Miranda, this feels like authentic consciousness, even if she knows that the consciousnesses are simulated.
Ultimately, the characters’ responses to this revelation lead to an ethical conclusion: The moral value of a being is determined by its capacity for experience, rather than its physical origin. After being extracted from the simulation, Miranda is haunted by the memory of Liff, the last child of the doomed colony. Though she understands Liff is a purely simulated entity who never lived in a traditional sense, Miranda argues that she deserves to be saved. The nature of Liff’s consciousness, she argues, is as legitimate as that of any other character. The fleet’s decision to extract Liff’s consciousness and give her a physical body is an acknowledgment of her personhood. It confirms the novel’s core argument that if a consciousness—simulated or not—can experience the universe and suffer within it, it holds the same moral weight as any other life form.
Children of Memory uses the isolated, simulated world of Imir as a contained experiment to critique the premise of non-invasive observation. The novel argues that the presence of an outside observer, particularly a technologically advanced one, inevitably corrupts and destabilizes the system being studied, regardless of intent. The mission of the Skipper’s crew begins with a standard science-fiction protocol of ethical, hands-off research but, through Miranda’s experience, the story demonstrates that true neutrality is impossible and perhaps even undesirable. Her covert insertion into the Landfall simulation becomes a chaotic catalyst that fractures the colony’s history and ultimately destroys the integrity of its world.
The decision to send Miranda to Imir is founded on the flawed assumption that she can act as a passive observer. The crew, led by the cautious Bianca, debates the risks of sending drones or satellites that could be detected, settling on a lone operative as the most subtle approach. Miranda prepares meticulously, learning the colony’s dialect and customs to blend in as a refugee from an abandoned farm. This plan is rooted in the belief that they can gather information without influencing events. However, the narrative quickly proves this premise false. The alien engine that runs the simulation immediately detects Miranda as a foreign element and begins attempting to integrate her, setting in motion a chain of events that irrevocably alters the colony’s destiny. In every iteration of the simulated world, Miranda’s passive observation cannot be tolerated or controlled.
Once inside, Miranda’s presence acts as a disruptive force that shatters the simulation’s stable, repeating narrative. As Kern later explains, the engine tries to make Miranda “fit multiple times, as different people,” (403) causing the timeline to fracture into a series of contradictory and often violent loops. Historical figures like the founder, Heorest Holt, appear out of time, and the girl Liff becomes a recurring focal point, thrown into contact with Miranda again and again. These narrative inconsistencies are a direct result of the engine’s struggle to account for an impossible variable, such as the presence of a covert observer. Rather than being a passive researcher, Miranda inevitably becomes a chaotic element whose very existence breaks the world she came to study, proving that even the most careful covert intervention is still an intervention.
Even when the intervention becomes overt, it proves equally destructive. To rescue Miranda, an instance of Kern inserts herself into the simulation with higher-level privileges. Frustrated by the chaos, she attempts to force a resolution by using her power directly, manipulating the weather and conjuring monstrous mud-golems of old Nodan minds. This display of power does not restore order. Instead, she escalates the simulation’s internal crisis into a scene of outright horror for its inhabitants. Kern’s actions demonstrate that even a well-intentioned use of superior force cannot easily fix a complex cultural system without breaking it further. The novel thus presents a bleak outlook on intervention and observation: Whether subtle or overt, the engagement of an outside power with a closed system is inherently corrupting, and the desire to help is often inseparable from the act of destruction.
In Children of Memory, the act of creating stories is more than a cultural pastime. In the novel, it is a fundamental, almost biological, response to the chaos of history and the finality of extinction. The novel contrasts the flawed, self-serving narratives of the simulated Imiri colonists with the obsessive, looping narrative of the alien engine that contains them. For the humans, storytelling is a psychological defense mechanism used to assign blame and create meaning in the face of collapse. For the alien machine, replaying an entire history is a way to process a single, overwhelming moment of tragedy. Tchaikovsky thus portrays narrative as the primary tool sentient beings use to impose order on a universe defined by entropy and loss.
The simulated colonists of Landfall demonstrate the human need to rationalize suffering through myth-making. As their agricultural society slowly collapses due to ecological instabilities they cannot comprehend, they invent external enemies to blame for their decline. They tell stories of Seccers, a mythical rival colony, and Watchers, the vengeful ghosts of sleepers abandoned on the ark ship Enkidu. These narratives provide a simple, villain-centric explanation for crop failures, livestock deaths, and social decay, even if this convenient narrative is divorced from reality. This allows the colonists to avoid confronting the more complex and terrifying truth: that their failure is internal and systemic. It gives them a story to believe that does not lead inevitably to their deaths. Their myths are a form of narrative control that preserves social cohesion by directing fear and anger outward.
The character of Liff embodies the catastrophic breakdown of this narrative control. As a result of the simulation engine’s struggle to incorporate the disruptive presence of Miranda, Liff’s consciousness becomes a repository of conflicting timelines. She simultaneously remembers living with her long-dead parents, growing up an orphan under her cruel uncle, and knowing her founder-ancestor Heorest Holt personally. Her mind contains the colony’s hopeful beginning, its prosperous middle, and its dying end all at once, becoming so overloaded with competing narratives that she feels her grasp on reality is loosening. Her tendency toward familiar narratives is also evident in the way she reaches for her folk stories about witches and wolves to make sense of events she cannot understand, with an equally doomed and inevitable result. This fragmentation makes her a living paradox, and her confusion is a direct symptom of a historical narrative that has been shattered beyond repair. She represents what happens when the story a world tells about itself no longer holds together.
The alien engine is the ultimate, and most tragic, narrator. Its core function is to endlessly replay the entire potential history of the Landfall colony, from the moment of the Urshanabi’s crash to the death of its last survivor. This act of obsessive, repetitive storytelling is the machine’s way of processing the finality of the colonists’ real-world extinction. The simulation is a closed loop, a story that always ends the same way. The recurring appearances of Heorest Holt, the colony’s founder, function as a narrative device within this loop—a ghost from the story’s beginning who periodically emerges to try and rewrite its tragic ending, yet who is beholden to narrative inevitability. The engine’s function suggests that narrative is a cosmic coping mechanism, an attempt by an alien intelligence to give structure and perhaps even hope to the immutable fact of death.



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By Adrian Tchaikovsky