Crossroads of Twilight

Robert Jordan

Crossroads of Twilight

Robert Jordan
60 pages2-hour read
Fiction
Novel
YA
Published in 2003

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Prologue-Chapter 2Chapter Summaries & Analyses

Content Warning: The source text and this guide contain depictions of graphic violence, physical abuse, and death.

Prologue Summary: “Glimmers of the Pattern”

In Arad Doman, General Rodel Ituralde waits in a winter forest, frustrated by the chaotic orders of King Alsalam, which have undermined his war against the Dragonsworn. Believing the king is no longer mentally fit to command, Ituralde has secretly instructed nobles loyal to him to ignore the king’s couriers. When the king commands the army to attack the Seanchan Empire’s forces, who are invading Arad Doman, having already conquered numerous neighboring kingdoms, Ituralde uses the order as a pretext to implement his own complex plan to save the nation. He meets with Dragonsworn leaders—including both Domani, who are Ituralde’s compatriots despite their allegiance to Rand al’Thor, and Taraboners from the distant kingdom of Tarabon—under a truce flag, the “White Ribbon.” He proposes they unite against the common Seanchan threat, offering a truce in the king’s name. The Domani lords agree. Ituralde then outlines a plan for the Taraboners to infiltrate their occupied homeland in disguise and incite a rebellion, which he will join. A Taraboner leader agrees, setting Ituralde’s true plan in motion: to lure the enraged Seanchan army into a trap.


Elsewhere, Eamon Valda, the new Lord Captain Commander of the Children of the Light—a militant group from the Southern kingdom of Amadicia, dedicated to routing out those aligned with the evil Dark One—leads the 9,000 survivors of Amadicia’s defeat by the Seanchan. He clashes with the High Inquisitor, Rhadam Asunawa, who raises reports of an Andoran army in Murandy and wants to move east across Altara, driven by his fixation on destroying the powerful sisterhood of female channelers, the Aes Sedai. Valda dismisses this, wishing only to learn how the Seanchan control female channelers so he can use them to drive al’Thor from his conquests.


At the Aes Sedai’s Black Tower, Gabrelle, a sister of the Brown Ajah (one of seven color-coded sects, or Ajahs, of the Aes Sedai), is one of several Aes Sedai forcibly bonded by the male channelers known as the Asha’man. She rides with her captor, Logain Ablar, and another bonded sister, Toveine. While feigning compliance and even seducing Logain to gain information, Gabrelle seeks a way to destroy the organization. An Asha’man named Atal Mishraile delivers a message from Mazrim Taim, revealing deep-seated factionalism within the Black Tower. Sensing through her bond that Logain is riding to war rather than merely on a recruiting mission, Gabrelle agrees with Toveine’s insistence that they must accompany him.


Inside the White Tower, Sitter Yukiri of the Gray Ajah (Sitters are leaders of their respective Ajahs) is part of a secret group hunting the secretive Black Ajah, a group of Aes Sedai committed to the Dark One. She orders Meidani, a rebel spy forced into their service, to renew a past friendship with the Amyrlin (supreme leader of the Aes Sedai), Elaida, and specifically to watch for anyone reading Elaida’s papers, since the Black Ajah is known to learn everything from the Amyrlin’s study before it is announced. Another Sitter, Seaine, reveals her discovery of a pattern suggesting that the heads of the Ajahs conspired to place specific, unusual candidates in the Hall of the Tower (the Aes Sedai capital), noting that the Brown Ajah, which lost two Sitters to the rebels, chose one odd candidate and one expected one, in accordance with the pattern.


Near a besieged Tar Valon, the city that houses the Aes Sedai capital, Gawyn Trakand and his Younglings are trapped in the village of Dorlan. A messenger arrives from the Tower with orders for him from Elaida. Tarna Feir, a Red sister also in Dorlan, reveals that Gawyn’s sister, Elayne, is with the rebels besieging the city but is safe under Tower law. Feeling bound to the Tower by his love for Elayne and Egwene, Gawyn agrees to obey Elaida’s commands.


In Andor, Marshal-General Davram Bashere observes the forces besieging Caemlyn. The army is a bizarre alliance of rival Andoran Houses united under Arymilla Marne. Bashere returns to his camp to find that his wife, Deira, has been wounded fighting off two intruders who fled through a slit in the tent. The two men were later found dead outside the camp, each killed with a single narrow-blade thrust, silenced by their own handlers before they could be questioned. Seeing this as a sign that his enemies are closing in, Bashere sends a message to an unnamed contact, agreeing to a previously discussed plan.


In Cairhien, Samitsu, a Yellow sister, clashes with Sashalle, a Red who is now oathsworn to Rand al’Thor. Their conflict is interrupted by a report of an Ogier (one of a race of humanoid creatures who love peace and knowledge) and an Asha’man in the palace kitchens. They find the Ogier Loial and the Asha’man Karldin Manfor, who are seeking Rand. A serving woman then bursts in claiming that Lord Dobraine has been murdered. They find Dobraine near death from an attack; Sashalle challenges the report even as they go to investigate. Samitsu Heals him, while Karldin finds a forged letter on one of the assassins. As they realize the assassins were searching for something specific, another sister arrives with news that Logain and a party of Asha’man have just entered the city.

Chapter 1 Summary: “Time to Be Gone”

Six nights after his escape from the city of Ebou Dar, Mat Cauthon watches the city’s harbor from a nearby riverbank, accompanied by an old man named Noal who has attached himself to Mat’s party. The harbor is filled with the wreckage of Seanchan and Sea Folk ships, a result of the recent escape by the Windfinders, an elite group of Sea Folk who can channel the winds. The Windfinders were enslaved by the Seanchan, and Mat secretly set them free, triggering a massive sea battle as the Seanchan attempted to recapture them and punished all the Sea Folk for the escape. Looking across the harbor, Mat sees that captured Sea Folk have been left to die in gibbets—an especially cruel method of execution. He tries to estimate how many Sea Folk escaped, but fears that the number killed is far greater. He feels responsible for their deaths. He is joined by Egeanin Tamarath, a former Seanchan captain now in disguise. She wears a wig to cover her completely shaved head; her original Blood-style haircut would have identified her as a Seanchan, but the resulting baldness evokes the shaved heads of the Imperial family, which carries its own death penalty among the Seanchan. Mat questions her about the fate of the recaptured Windfinders, and she assures him that while they will be punished, they will not be killed or maimed, as they are regarded as valuable Imperial property.


As they walk back to their hiding place with Valan Luca’s traveling show, Mat recalls the tense escape from the city. With the help of Egeanin and three Aes Sedai disguised as enslaved Sea Folk, he used the chaos of the Windfinders’ escape to smuggle out the Seanchan heir, Tuon, whom he had kidnapped. Mat remains deeply unsettled by the fact that no public alarm has been raised over Tuon’s disappearance, fearing it signifies a trap.

Chapter 2 Summary: “Two Captains”

At a traveling circus run by a man named Valan Luca, Mat and Egeanin are warned by the strongman, Petra, that Seanchan soldiers are questioning Luca. Mat investigates, with Egeanin insisting on joining him to maintain their cover as lovers. The soldiers depart after inquiring about Luca’s horse permit; only after the last horseman passes does Egeanin quietly note that she recognizes the officer leading the soldiers as a figure from her past. Relieved by the soldiers’ departure, Luca announces that the show will finally leave as soon as Thom Merrilin—a member of their company—returns from Ebou Dar.


This news infuriates Egeanin, who had ordered no one to leave the camp. Luca apologizes disingenuously, indicating that he dispatched Merrilin at Mat’s behest and that Mat’s money means more to him than Egeanin’s social rank. She confronts Mat, declaring that as a ship captain, she should be in command. Mat dismisses her, asserting his own authority. He finds the thief-catcher Juilin Sandar and instructs him to tell the others in their party to prepare for departure. As the camp begins the chaotic process of packing up, Mat hears the sound of dice rolling in his head, a sign that his luck is active and events of great consequence are in motion.

Prologue-Chapter 2 Analysis

General Rodel Ituralde’s frustration with military gains “wasted” by his king’s chaotic orders demonstrates The Isolating Burden of Leadership, as he is forced to sever ties with the formal hierarchy to pursue a strategic goal his putative superiors are unable to see. Across the opening chapters, leaders are forced to rebel against kingdoms and institutions, isolating themselves as a prerequisite for effective action. In the White Tower, Sitter Yukiri works with a small, secret council to hunt the Black Ajah, operating outside the Tower’s laws. In the field, Davram Bashere activates his own clandestine plan after an assassination attempt on his wife proves that unknown enemies are closing in. These leaders are all forced into clandestine action because the established power structures have become corrupt, incompetent, or broken, reflecting the book’s focus on a world where traditional authority has collapsed. 


Inside the White Tower, Sitter Yukiri instructs Meidani, a coerced spy, “to keep a close watch to see if anyone might be reading Elaida’s papers” (45). This clandestine mission highlights Information as a Form of Political Power, a central dynamic in this fractured political landscape. The White Tower, ostensibly a monolithic institution, is revealed to be a hotbed of competing cells engaged in espionage against one another. Secret meetings and eavesdropping are pervasive, from Yukiri’s furtive conversations in the hallways to Ituralde’s carefully staged parley with his ostensible enemies. Deception becomes a primary tool for survival and advancement: The Aes Sedai Gabrelle feigns seduction to spy on the Asha’man Logain, Ituralde uses a royal order as a pretext for a complex military feint, and Mat and Egeanin pose as lovers to conceal their flight. Even the assassins sent to kill Dobraine carry a forged letter, another example of misinformation used as a weapon. The narrative establishes a world where truth is a guarded commodity and secrets are potent weapons, creating an atmosphere of paranoia that defines the “crossroads” of the novel’s title—a state of strategic immobility where no one can act openly.


In Ebou Dar, the former Seanchan captain Egeanin dons a wig to hide her shaved head, a necessary disguise that nevertheless causes her deep cultural anxiety, as both the wig and the shaved head transgress rigid codes of dress and grooming that signal her place in the Seanchan social hierarchy. This act introduces the motif of veils and masks, exploring how characters adopt false identities to navigate a world where their true allegiances are a liability. Egeanin’s discomfort with her disguise reveals how deeply ingrained her Seanchan identity is, even as she rejects its laws. Similarly, Mat Cauthon abandons his signature finery for a “plain brown woolen coat and cap” (89) to become an anonymous farmer, a role that chafes against his known persona but offers the protection of being overlooked. The motif is complicated by Sashalle, whose face has lost its Aes Sedai agelessness. Samitsu notes that it “was no longer an Aes Sedai face, outside of time” (71), representing an involuntary unmasking of her former status. These acts of concealment and transformation, both willed and unwilled, reflect a world where old loyalties are broken and characters are caught in a liminal state between who they were and who they must become.


Egeanin’s warning to Mat that “two captains on one ship make sure course for disaster” (114) encapsulates a central conflict running through every faction in these chapters. Their personal power struggle over who should command their small group of fugitives mirrors the internal divisions plaguing larger organizations: Eamon Valda and Rhadam Asunawa clash over the direction of the Children of the Light, their differing priorities—pragmatic consolidation versus fanatical crusade—leaving the army temporarily rudderless. In the Black Tower, the friction between Logain’s faction and Mazrim Taim’s is palpable, with Mishraile’s taunts about Taim’s “private classes” (35) revealing a deep and dangerous schism. In Arad Doman, Ituralde’s entire strategy is predicated on subverting the authority of his own king, a necessary treason to prevent national collapse. Even the secretive group hunting the Black Ajah shows a schism within the White Tower, a conspiracy of necessity that operates in defiance of the institution’s formal structure. This pervasive internal strife shows that the world’s major powers are not only beset by external enemies but are also rotting from within, their command structures fractured by distrust and competing ambitions.


As Valan Luca’s traveling show finally prepares to depart, Mat hears “those bloody dice start rattling in his head again” (117). These dice, which only he can hear, become a motif symbolizing Mat’s unique connection to the Pattern. Their rolling is a sign that a moment of great consequence is at hand—a personal, internal portent that contrasts with the more public and political maneuvering seen elsewhere. The prologue’s title, “Glimmers of the Pattern,” suggests that the disparate events depicted across the globe are not random but are interconnected parts of a larger, unfolding design. The narrative structure, which jumps between multiple storylines with no immediate connection, reinforces this feeling of seeing only small, uncertain “glimmers” of the whole fabric. This tension between individual agency and a deterministic fate is central to the series’ syncretic mythology, which blends a linear, prophetic struggle with the endlessly repeating cycles of the Wheel of Time. While leaders like Ituralde and Yukiri attempt to impose order through meticulous planning, Mat’s dice represent an uncontrollable force shaping events from beyond mortal influence, a reminder that the characters are actors within a vast, cyclical history that both empowers and constrains them.

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